# Can i scale up my ai Perception debugger?

**URL:** <https://forums.unrealengine.com/t/can-i-scale-up-my-ai-perception-debugger/459941>\
**Category:** AI\
**Tags:** perception-component, unreal-engine, question\
**Created:** [December 27, 2019, 12:51am UTC](https://forums.unrealengine.com/t/can-i-scale-up-my-ai-perception-debugger/459941 "2019-12-27T00:51:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![AAriyAA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AAriyAA](https://forums.unrealengine.com/u/AAriyAA)\
**Post date:** [December 27, 2019, 12:51am UTC](https://forums.unrealengine.com/t/can-i-scale-up-my-ai-perception-debugger/459941/1 "2019-12-27T00:51:34Z")

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My game is in big space with large pawns so I think the reason I can see my perception Debugger is, its simply small.

there is any way I can scale up the size of visual Debugger off Ai perception?

Perception part:

> **[AI Debugging](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/AIDebugging/)**
>
> Describes the different ways in which you can debug your AI with the AI Debugging Tools.

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**Author:** ![AAriyAA](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AAriyAA](https://forums.unrealengine.com/u/AAriyAA)\
**Post date:** [December 27, 2019, 9:49am UTC](https://forums.unrealengine.com/t/can-i-scale-up-my-ai-perception-debugger/459941/2 "2019-12-27T09:49:19Z")

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Pleas if anyone knows about it plz help.

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**Author:** ![ppchavan001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ppchavan001](https://forums.unrealengine.com/u/ppchavan001)\
**Post date:** [December 29, 2019, 12:35pm UTC](https://forums.unrealengine.com/t/can-i-scale-up-my-ai-perception-debugger/459941/3 "2019-12-29T12:35:19Z")

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when its working properly, it covers more than half of your screen so i am not sure why you would want to make it even bigger unless I am reading this the wrong way.  
Anyways try playing with font size or window scaling to see if that works
