Can I rotate one blueprint actor to align other one actor coordinate system?

Hi,
I create a blueprint actor, a chair model in the actor, and now I set the chair’s rotation (x,y,z) (110, 50, 10).
then, I copy the blueprint actor. I revert the chair’s rotation to (x,y,z) (0, 0, 0).

In Unreal 4 scene like this

How to rotate the second blueprint actor to revert the chair’s rotation to (x,y,z) (0, 0, 0)?

So you want to change the rotation of the chair back to (0,0,0)?

Click on the mesh component in your blueprint and check if it’s rotated there.