Hi,
I create a blueprint actor, a chair model in the actor, and now I set the chair’s rotation (x,y,z) (110, 50, 10).
then, I copy the blueprint actor. I revert the chair’s rotation to (x,y,z) (0, 0, 0).
In Unreal 4 scene like this
How to rotate the second blueprint actor to revert the chair’s rotation to (x,y,z) (0, 0, 0)?