# Can I manipulate mesh information on the fly?

**URL:** <https://forums.unrealengine.com/t/can-i-manipulate-mesh-information-on-the-fly/309016>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 3, 2015, 10:30pm UTC](https://forums.unrealengine.com/t/can-i-manipulate-mesh-information-on-the-fly/309016 "2015-03-03T22:30:51Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Azarus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Azarus](https://forums.unrealengine.com/u/Azarus)\
**Post date:** [April 23, 2015, 7:20am UTC](https://forums.unrealengine.com/t/can-i-manipulate-mesh-information-on-the-fly/309016/3 "2015-04-23T07:20:24Z")

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Yes you can!

In C++  
**SRombauts project that allows you using physics bodies with your custom meshes**

**Forum Post:**

> **[Generate Procedural Mesh](https://forums.unrealengine.com/showthread.php?1552-Generate-Procedural-Mesh)**
>
> Anyone know how to make a mesh from vertices and triangles, attach it to an object and spawn it? I looked into FDynamicMeshBuilder, but that’s only for drawing.

**Wiki Page:**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

**Github:**

> **[GitHub - SRombauts/UE4ProceduralMesh: UE4.7 Procedural Mesh Generation plugin](https://github.com/SRombauts/UE4ProceduralMesh)**
>
> UE4.7 Procedural Mesh Generation plugin. Contribute to SRombauts/UE4ProceduralMesh development by creating an account on GitHub.

Also you can use blueprints (Custom Mesh Component)

Good Luck! 🙂

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