# Can I make unity asset using unreal shader code.

**URL:** <https://forums.unrealengine.com/t/can-i-make-unity-asset-using-unreal-shader-code/424316>\
**Category:** Rendering\
**Tags:** Post-Processing, PBR, unreal-engine, shader, question\
**Created:** [May 4, 2018, 1:46pm UTC](https://forums.unrealengine.com/t/can-i-make-unity-asset-using-unreal-shader-code/424316 "2018-05-04T13:46:05Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![j1jeong](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@j1jeong](https://forums.unrealengine.com/u/j1jeong)\
**Post date:** [May 4, 2018, 1:46pm UTC](https://forums.unrealengine.com/t/can-i-make-unity-asset-using-unreal-shader-code/424316/1 "2018-05-04T13:46:05Z")

</div>

Hello.  
I like unreal PBR shader and Post Processing.  
But, I develop on unity.

So, I wanna make shader framework and post processing using unreal shader code.  
and If it doesn’t have legal problem, I will sell it in unity assetstore.

Unreal source code belongs to you. but, shader code license is so compliated.  
So, I’d like to know about Unreal shader license without C++ source code.
