Can I make a full body IK control that applies location only, and ignores rotation?

As the title says. I’d like my control to try and put a bone in a certain spot, allowing it to rotate however is necessary. I know I can expand the Transform output of the Get Transform - Control node and only connect Translation to the Full Body IK effector node, but I’m not sure if that causes it to ignore control rotation, or just uses 0,0,0 euler angles as a default value. I’ve also tried: Rotation Alpha and Pin Rotation to 0, but I can’t tell if it’s actually making a difference or not (my rig doesn’t extend the way I want, and I’m not sure if it’s failing to find a rotation of the final bone that it likes)