Can I keep collision bodies in my physical asset when the skeleton was chaged?

I’ve changed my skeleton a bit while working on the character. Now I want to replace my character with the new skeleton, but I’d like to keep the collision bodies that I’ve set up before. Is there any way to transfer them to the new skeleton? Most of the bones have the same names and positions, but the hierarchy has changed a bit.

Hey there @Inegvin! From my experience, you could actually use the old “Copy Collision from Other Mesh” option from the dropdown inside the preview window, however the caveat is that I don’t think it will retarget the volumes, I think they all get put back under the root and you’d have to manually pop them back in the correct locations.

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Still better than nothing I think :thinking: Thank you!

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Update: yeah it does just get shifted under root (had to install 4.27 again yesterday to test it). It saves a bit of time, not much, but the positioning should remain correct at least!