Can I grab a c++ variable in an animation blueprint?

I basically just want to pass the “isAttacking” bool from my pawn’s class to the animation blueprint’s “isAttacking” bool for state transitions. Is there a simple way to do this?

I have the variable set to be public and blueprint read/write but struggling to figure out how to get it in the event graph - if it’s even possible.

Nevermind, figured it out, learned about initialize animation.

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