Can i get occluded state in blueprint?

i have a actor which have a event tick ,i want to change tick interval when the actor be occluded , now i use “was recently renderd ”. when actor over max draw distance, it’s useful, but when actor be occluded less than max draw distance , it is renderd.
so .can i get occluded state in blueprint?

Hi! Try this answer, but you need c++. Check if an actor is really rendered - Rendering - Unreal Engine Forums
And this is not as hard as you can think, use bp function library to implement your own bp node that can be used anywhere.
Blueprint Function Libraries | Unreal Engine Documentation

so terrible! i can‘t use C++。