Thanks. I had started with simply an actor that I would instanciate which was ok for me. Like I put one RealTimeClock actor in the world that doesn’t sound too bad to me.
The problem though is that FDateTime, FTimeSpan and double are not allowed types in blueprints haha. I guess I will just clamp the seconds to floats.
Anyways as this was about blueprints I’ll wait to see if a staff member replies with something that would potentially be under development and released later before flagging an answer as a solution.
In the meantime for those interested here’s what I did for a synchronized real-time day-night cycle: