# Can I get current system time in Blueprints?

**URL:** <https://forums.unrealengine.com/t/can-i-get-current-system-time-in-blueprints/281645>\
**Category:** Blueprint\
**Tags:** time, unreal-engine, Blueprint, question\
**Created:** [April 25, 2014, 9:08pm UTC](https://forums.unrealengine.com/t/can-i-get-current-system-time-in-blueprints/281645 "2014-04-25T21:08:28Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [April 25, 2014, 9:37pm UTC](https://forums.unrealengine.com/t/can-i-get-current-system-time-in-blueprints/281645/4 "2014-04-25T21:37:35Z")

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Here you have tutorials that may help you

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Just remember to use static functions or else your node will require input of class instance as (2nd link) tutorial uses, and don’t use CompactNodeTitle meta it looks ugly 😛 tutorial from 1st link use them. I think best for you will be use of BlueprintPure like in 3rd link

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