Can I get a breakdown of GPU BasePass ?


in the GPU profiler I get a relatively high value (vr, so need to be <11ms) for ‘BasePass’.

What would be included in the BasePass and is there a way to get a breakdown of it?


AFAIK base pass is just ‘drawing meshes on screen’.

I’m just started to try and use the ‘Session Frontend’ tool. I start a VR PIE and then record data for a little while and load it up to look at it.

Strangely the Base Pass from the Session Frontend is very small compared to how it is reported in the GPU Profiler.

Is the GPU Profiler likely to be wrong in its reporting?