I would know if (and how) I can exclude some actors from Global Post Process (Post Process Volume with Unbound: False). I’ve seen this: Post Process Materials in Unreal Engine | Unreal Engine Documentation (GBuffer + CustomDepth?) but I don’t understand if it’s possible what I want to do.
Please, let me know here or on AnswerHub (How can I exclude some actors from Global Post Process? - Rendering - Unreal Engine Forums) if you want Karma points.