Can I Develop For SteamVR Without An HMD..?

Hello everyone. I’m not going to be able to get my Rift until November but I want to get my feet wet in VR development. I want to develop something using the Unreal Engine for both the Rift and the Vive which means (as far as I’m aware?) I’ll need to use SteamVR and the Open SDK.

I’m not going to be wanting to do anything complicated at first, just create a new project, select a new Third Person template project and build a standalone game from that without changing anything just to see if that works, giving that standalone executable to people I know to try it out and see if it works.

Is it possible to do this without a headset…?

Yes but you won’t really be able to preview. The epic’s vr template is pretty much plug and play tho. Place your camera to the ground and when you’ll launch the game with a HMD, it will work.

Now if you want to add more exotic features, it’s a bit hard when you can’t test anything. But by default it just work!

When you create a new level, choose to make the vr-basic level type and this is the kind of player blueprint you’ll get by default. Notice how it’s setup… If HMD is on, etc…
That means you can have a level that works with and without vr. If you launch the game with vive/rift plugged on, the game detects it and launch accordingly.


Brilliant, thanks a lot for that! Now that I know that I can do a basic level without a great deal of work and hassle I can start work on making models and textures and prototyping stuff. Ta!