Can I develop for Oculus Rift now with unreal4 or should I wait?

For now I’ve only tried Oculus Rift with a Blank project, with no custom code, no special Blueprints nor any configuration;
It worked as soon as I went fullscreen [ALT+ENTER]

For more information, you can give a look at the following wiki page: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

Cheers,
SRombauts