# Can I cull parts of a Procedural Mesh?

**URL:** <https://forums.unrealengine.com/t/can-i-cull-parts-of-a-procedural-mesh/491143>\
**Category:** World Creation\
**Tags:** culling, unreal-engine, procedural-mesh, procedural, Blueprint, question\
**Created:** [November 20, 2021, 9:00pm UTC](https://forums.unrealengine.com/t/can-i-cull-parts-of-a-procedural-mesh/491143 "2021-11-20T21:00:48Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![UnhingedGoon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UnhingedGoon](https://forums.unrealengine.com/u/UnhingedGoon)\
**Post date:** [November 20, 2021, 9:00pm UTC](https://forums.unrealengine.com/t/can-i-cull-parts-of-a-procedural-mesh/491143/1 "2021-11-20T21:00:48Z")

</div>

Question says it all.

Thanks for any help 🙂
