# Can I create a dynamic lighting with emissive material?

**URL:** <https://forums.unrealengine.com/t/can-i-create-a-dynamic-lighting-with-emissive-material/311838>\
**Category:** Rendering\
**Tags:** dynamic-lighting, unreal-engine, question\
**Created:** [March 20, 2015, 10:08am UTC](https://forums.unrealengine.com/t/can-i-create-a-dynamic-lighting-with-emissive-material/311838 "2015-03-20T10:08:17Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![hynzla](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hynzla](https://forums.unrealengine.com/u/hynzla)\
**Post date:** [December 11, 2017, 10:27pm UTC](https://forums.unrealengine.com/t/can-i-create-a-dynamic-lighting-with-emissive-material/311838/13 "2017-12-11T22:27:42Z")

</div>

4.18.2

1. Add r.LightPropagationVolume=1 to my console variables .ini and restart.
2. enable Emissive (Dynamic Area Light) in the material.
3. Add a directional light, enable Dynamic Indirect lighting, set Dynamic Shadow Distance StationaryLight to 10, and set intensity to .004
4. In World Settings, I check Force No Precomputed Lighting.
5. Add a post process volume and set to Infinite Extent (Unbound)

I see the LPV section with parameters.  
I attempt to rebuild the lighting, and it fails. Solutions?

[Light Propagation Volume now works with Emissive Material!! - Rendering - Unreal Engine Forums](https://forums.unrealengine.com/development-discussion/rendering/6116-light-propagation-volume-now-works-with-emissive-material?6914-Light-Propagation-Volume-now-works-with-Emissive-Material)!!=

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