# Can i connect a movable static mesh to a skeletal mesh and make it tangible, so that the player can grab it?

**URL:** <https://forums.unrealengine.com/t/can-i-connect-a-movable-static-mesh-to-a-skeletal-mesh-and-make-it-tangible-so-that-the-player-can-grab-it/364932>\
**Category:** Character & Animation\
**Tags:** interactive-objects, unreal-engine, skeletalmesh, Blueprint, question\
**Created:** [July 23, 2016, 10:55pm UTC](https://forums.unrealengine.com/t/can-i-connect-a-movable-static-mesh-to-a-skeletal-mesh-and-make-it-tangible-so-that-the-player-can-grab-it/364932 "2016-07-23T22:55:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![showpixel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/showpixel/32/468801_2.png) [@showpixel](https://forums.unrealengine.com/u/showpixel)\
**Post date:** [July 23, 2016, 10:55pm UTC](https://forums.unrealengine.com/t/can-i-connect-a-movable-static-mesh-to-a-skeletal-mesh-and-make-it-tangible-so-that-the-player-can-grab-it/364932/1 "2016-07-23T22:55:41Z")

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Hello, i am trying to build a phone, where the handset can be grabbed from the player and is connected with a cable (pic1).  
I have tried it different ways. First by only having the handset in a blueprint and added it to the phonestation, connected with a skeletal mesh in the world outliner (pic2)  
The second approach is by placing all three meshes in one blueprint.(pic3)

Both ways, the grabbing actually doesnt work. What am doing wrong?  
Thanks in advance!

 ![99745-screenshot00005.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/e/0/0e01f2e0976c168e3535dd110cfa79ce1dc9d644.png)

 ![99747-in+world+outliner.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/0/8/c080b3e8427c4b2de79d8e35a21264b79d4b52d2.jpeg)

 ![99746-screenshot+2016-07-24+00.43.55.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/e/b/aeb321207936449db8168a4cf0f4f24b391de918.jpeg)

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**Author:** ![NoobsDeSroobs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NoobsDeSroobs](https://forums.unrealengine.com/u/NoobsDeSroobs)\
**Post date:** [July 24, 2016, 3:36am UTC](https://forums.unrealengine.com/t/can-i-connect-a-movable-static-mesh-to-a-skeletal-mesh-and-make-it-tangible-so-that-the-player-can-grab-it/364932/2 "2016-07-24T03:36:34Z")

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Have you tried using a physics handle to hold it?

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**Author:** ![Katianie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Katianie](https://forums.unrealengine.com/u/Katianie)\
**Post date:** [December 18, 2016, 3:12am UTC](https://forums.unrealengine.com/t/can-i-connect-a-movable-static-mesh-to-a-skeletal-mesh-and-make-it-tangible-so-that-the-player-can-grab-it/364932/3 "2016-12-18T03:12:25Z")

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Thats such a cool Idea. Yea you need you need to use a UPhysicsHandeComponent but it only works for AStaticMeshActor it seems and not Skeletal meshes.
