# Can I compile only my project without having UBT also compile whole engine?

**URL:** <https://forums.unrealengine.com/t/can-i-compile-only-my-project-without-having-ubt-also-compile-whole-engine/281322>\
**Category:** C++\
**Tags:** unreal-engine, ubt, CPP, question\
**Created:** [April 22, 2014, 8:56pm UTC](https://forums.unrealengine.com/t/can-i-compile-only-my-project-without-having-ubt-also-compile-whole-engine/281322 "2014-04-22T20:56:34Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 24, 2014, 7:20am UTC](https://forums.unrealengine.com/t/can-i-compile-only-my-project-without-having-ubt-also-compile-whole-engine/281322/2 "2014-04-24T07:20:36Z")

</div>

#Wiki Tutorial

I’ve answered this question several times now

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Use my info above to bind a key on your keyboard that will only compile your current project!

I removed my normal F7 binding and replaced it with the new one

so now when I press F7 it only builds my current project

🙂

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_[View the full topic](https://forums.unrealengine.com/t/can-i-compile-only-my-project-without-having-ubt-also-compile-whole-engine/281322)._
