I have some question about checking collision.
I’m trying to make melee attack(punch).
Especially, I want to check collision only when hands is overlapped.
So I search about collision by socket.
In function that OnComponentBeginOverlap gets as parameter, there are OtherBodyIndex in function parameter.
Can I use that to determine weather OtherActor(overlapped actor) is some part of character?
If it possible, I want to read document or some code about that.
If it can’t, I will try to attach capsule component to hands.
What about this? Is this possible?