can i blend multiple materials and use height blend somehow?

I built a perfect shader for my scene which has all my diffuse, roughness, metalness and normal. i’d love to be able to height/vertex blend multiple versions of this material. i hope someone knows if this is possible.

thanks in advance.

Yes - there is a good example in the Particle Effects Cave Demo - if you check the included MatLayerBlend_Standard you can see an example of a blending material function.

thanks for the reply monkey.

looking at the shaders in that scene, this is exactly what i want. can someone explain how i export those…MF_vertexBlend shaders? im my project i’m working on that name doesn’t show up? all i can find is a heightLerp.