Hello! I’ve got two cameras in my player character, one that’s attached to the mesh’s head bone and one that’s not attached to any bones (both are children of a different spring arm, both spring arms children of the mesh). I’ve got two because there’s an option to toggle camera wobble on/off and I would like to keep that but if the character crouches or runs the camera that’s not attached to the head bone will not move along. Is there a way to attach something to a bone but not follow the mesh anims or any other way to not attach it to the head bone too but have it move to where it should be if it was attached?