# Can i attach a vfx device to a hidden player?

**URL:** <https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347>\
**Category:** Programming & Scripting\
**Tags:** coding, fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [September 9, 2023, 7:20pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347 "2023-09-09T19:20:57Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![TiktokDem0np1g](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TiktokDem0np1g](https://forums.unrealengine.com/u/TiktokDem0np1g)\
**Post date:** [September 9, 2023, 7:20pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347/1 "2023-09-09T19:20:58Z")

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im trying to get A vfx device to follow the player, however it disappears when the player is hidden. i want the vfx to be visible on the player while the player is hidden.

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**Author:** ![im\_a\_lama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/im_a_lama/32/995063_2.png) [@im\_a\_lama](https://forums.unrealengine.com/u/im_a_lama)\
**Post date:** [September 9, 2023, 8:25pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347/2 "2023-09-09T20:25:59Z")

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Can you show your code ? The VFX should not disable since it shouldn’t know that it’s actually attached to a player, you’re only changing its position right ?

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**Author:** ![TiktokDem0np1g](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TiktokDem0np1g](https://forums.unrealengine.com/u/TiktokDem0np1g)\
**Post date:** [September 9, 2023, 8:34pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347/3 "2023-09-09T20:34:34Z")

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using { /Fortnite.com/Devices }  
using { /Fortnite.com/Characters }  
using { /Verse.org/Simulation }  
using { /UnrealEngine.com/Temporary/Diagnostics }

invisible := class(creative\_device):

```
@editable
cond_btn: conditional_button_device = conditional_button_device{}

@editable
Vfx: vfx_creator_device = vfx_creator_device{}

@editable
mutator: mutator_zone_device = mutator_zone_device{}

HoldingEvent( Agent : agent) : void =
    if(FortCharacter := Agent.GetFortCharacter[]):
        if(cond_btn.IsHoldingItem[Agent]):
            
            FortCharacter.Hide()
        
        else:
            FortCharacter.Show()       
OnBegin<override>()<suspends>: void =
        loop:
            mutator.Enable()
            mutator.AgentEntersEvent.Subscribe(HoldingEvent)
            Sleep(0.1)
            mutator.Disable()
            Sleep(0.1)

```

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**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [September 9, 2023, 8:47pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347/4 "2023-09-09T20:47:33Z")

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Use a blueprint, hide it, have that follow the player and attach the vfx to that.

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**Author:** ![TiktokDem0np1g](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TiktokDem0np1g](https://forums.unrealengine.com/u/TiktokDem0np1g)\
**Post date:** [September 9, 2023, 8:54pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347/5 "2023-09-09T20:54:29Z")

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i have no idea how to do any of that

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<div class="post-metadata">

**Author:** ![GraemeBB](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/graemebb/32/1106150_2.png) [@GraemeBB](https://forums.unrealengine.com/u/GraemeBB)\
**Post date:** [September 9, 2023, 9:08pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347/6 "2023-09-09T21:08:18Z")

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Here’s a blueprint being moved by verse:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/d/9/ed9dfeda9aff03700603b731d9f3817a283bb59d.jpeg "How To Make An Elevator With UEFN And VERSE") ](https://www.youtube.com/watch?v=cX_mwhCRyVM)

Here’s a tutorial to have something look at a player with verse, you just need to modify the translation and not just rotation:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/8/4/e84a15525f5a5010098f0a55340c831760f8043e.jpeg "EASY How To Make Something Look At A Player In UEFN And VERSE") ](https://www.youtube.com/watch?v=JiE3EnroJMg)

I’ll do a tutorial on something following a player soon… it’s on the list.

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<div class="post-metadata">

**Author:** ![TiktokDem0np1g](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TiktokDem0np1g](https://forums.unrealengine.com/u/TiktokDem0np1g)\
**Post date:** [September 9, 2023, 9:50pm UTC](https://forums.unrealengine.com/t/can-i-attach-a-vfx-device-to-a-hidden-player/1289347/7 "2023-09-09T21:50:10Z")

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thank you! ill try this out and report back to you
