# Can I add C++ to a games base built on blueprints?

**URL:** <https://forums.unrealengine.com/t/can-i-add-c-to-a-games-base-built-on-blueprints/352909>\
**Category:** Blueprint\
**Tags:** xcode, osx, unreal-engine, CPP, Blueprint, question\
**Created:** [April 4, 2016, 4:14pm UTC](https://forums.unrealengine.com/t/can-i-add-c-to-a-games-base-built-on-blueprints/352909 "2016-04-04T16:14:55Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Jackenstein](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jackenstein](https://forums.unrealengine.com/u/Jackenstein)\
**Post date:** [April 4, 2016, 4:14pm UTC](https://forums.unrealengine.com/t/can-i-add-c-to-a-games-base-built-on-blueprints/352909/1 "2016-04-04T16:14:55Z")

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Hello everyone. I created the base the game in blueprints, by that I mean main players and some important classes. If I add C++ at this stage will the game become corrupted? If anyone knows the answer please say something!

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**Author:** ![bggangel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bggangel](https://forums.unrealengine.com/u/bggangel)\
**Post date:** [April 4, 2016, 4:39pm UTC](https://forums.unrealengine.com/t/can-i-add-c-to-a-games-base-built-on-blueprints/352909/2 "2016-04-04T16:39:54Z")

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Haven’t done it myself, but read about this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Is that helpfull?

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**Author:** ![anonymous\_user\_fbe5155f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fbe5155f](https://forums.unrealengine.com/u/anonymous_user_fbe5155f)\
**Post date:** [April 4, 2016, 9:36pm UTC](https://forums.unrealengine.com/t/can-i-add-c-to-a-games-base-built-on-blueprints/352909/3 "2016-04-04T21:36:45Z")

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Absolutely. You can add C++ at any stage. Your project just becomes slightly bigger. To do so you can add a C++ class at any time, or right click the .uproject file and “generate…”

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**Author:** ![Jackenstein](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jackenstein](https://forums.unrealengine.com/u/Jackenstein)\
**Post date:** [April 5, 2016, 1:18am UTC](https://forums.unrealengine.com/t/can-i-add-c-to-a-games-base-built-on-blueprints/352909/4 "2016-04-05T01:18:35Z")

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Thanks! I was unclear.
