# Can I activate morph targets with masking on specific body parts? 

**URL:** <https://forums.unrealengine.com/t/can-i-activate-morph-targets-with-masking-on-specific-body-parts/2473865>\
**Category:** Character & Animation\
**Tags:** morph-targets, unreal-engine, Blueprint\
**Created:** [April 24, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/can-i-activate-morph-targets-with-masking-on-specific-body-parts/2473865 "2025-04-24T13:03:29Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Mahirovich](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mahirovich](https://forums.unrealengine.com/u/Mahirovich)\
**Post date:** [April 24, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/can-i-activate-morph-targets-with-masking-on-specific-body-parts/2473865/1 "2025-04-24T13:03:29Z")

</div>

Hello, i want to know of there is a way to use masks to reveal morph targets. Instead of using 0 to 1, can i use a black and white mask to activate the morph locationally?

I need to deform a mutant body based on the area hit. I know there are plugins that displace the area that has been shot and deform the mesh, but i need to deform the mesh not along normals without any constraints, but towards the morph target, a pre made mesh. Similarly to dead islands 2 F.L.E.S.H. system where they have a meat man inside the mesh.

My alternative solution is to resculpt the mesh (healthy body) into a desired form (Damaged body), then bake a displacement map, so that i can transform the body into a damaged body. I plan to do that by placing a mask on a area that has been hit by a bullet, which would reveal the displace information. The issue is in the displacement map that im getting, it doesnt work properly, hence why i want to do it with masking the mroph targets.

Thank you in advance!

---

<div class="post-metadata">

**Author:** ![benjamin3dfx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/benjamin3dfx/32/1087583_2.png) [@benjamin3dfx](https://forums.unrealengine.com/u/benjamin3dfx)\
**Post date:** [September 23, 2025, 7:31am UTC](https://forums.unrealengine.com/t/can-i-activate-morph-targets-with-masking-on-specific-body-parts/2473865/2 "2025-09-23T07:31:47Z")

</div>

I also like this system. I think this option should have been added to Unreal a long time ago. Using masks Texture in morph targets both in the editor and in runtime.

Set Morph Target with Mask Texture input Option

Friends Please bump this…

EPIC Please add this Thanks

---

<div class="post-metadata">

**Author:** ![benjamin3dfx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/benjamin3dfx/32/1087583_2.png) [@benjamin3dfx](https://forums.unrealengine.com/u/benjamin3dfx)\
**Post date:** [September 24, 2025, 7:16am UTC](https://forums.unrealengine.com/t/can-i-activate-morph-targets-with-masking-on-specific-body-parts/2473865/3 "2025-09-24T07:16:18Z")

</div>

Friends Please bump this…

Thanks to all
