# Can I access my projects from multible PC's?

**URL:** <https://forums.unrealengine.com/t/can-i-access-my-projects-from-multible-pcs/323774>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, bug-report, editor, feedback, UE4, question\
**Created:** [July 2, 2015, 2:19am UTC](https://forums.unrealengine.com/t/can-i-access-my-projects-from-multible-pcs/323774 "2015-07-02T02:19:21Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![pchalstrom827](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pchalstrom827](https://forums.unrealengine.com/u/pchalstrom827)\
**Post date:** [July 2, 2015, 2:19am UTC](https://forums.unrealengine.com/t/can-i-access-my-projects-from-multible-pcs/323774/1 "2015-07-02T02:19:21Z")

</div>

I have UE4 installed on my laptop, and I just installed it on my Desktop. On my laptop, I have multiple projects in my library. But after I downloaded and installed UE4 on my desktop, none of my projects are there…and yes I am signed in. So what is the issue, and how do I resolve this? Also, both computers are using version 4.7.6.

---

<div class="post-metadata">

**Author:** ![Duncan\_Dam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Duncan\_Dam](https://forums.unrealengine.com/u/Duncan_Dam)\
**Post date:** [July 2, 2015, 3:12am UTC](https://forums.unrealengine.com/t/can-i-access-my-projects-from-multible-pcs/323774/2 "2015-07-02T03:12:58Z")

</div>

library is for local project, you must copy your project folder from desktop to your laptop if you want to use, if you want to use the same then shared that folder locally then you can access from you laptop, or set up any svn or source control.

---

<div class="post-metadata">

**Author:** ![MACH2Simulations](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MACH2Simulations](https://forums.unrealengine.com/u/MACH2Simulations)\
**Post date:** [July 24, 2015, 9:58pm UTC](https://forums.unrealengine.com/t/can-i-access-my-projects-from-multible-pcs/323774/3 "2015-07-24T21:58:01Z")

</div>

something that MIGHT work is source control, not sure how to set it up.

---

<div class="post-metadata">

**Author:** ![RetroZelda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RetroZelda](https://forums.unrealengine.com/u/RetroZelda)\
**Post date:** [July 25, 2015, 12:44am UTC](https://forums.unrealengine.com/t/can-i-access-my-projects-from-multible-pcs/323774/4 "2015-07-25T00:44:07Z")

</div>

I use bitbucket to hold most of my projects. [https://bitbucket.org](https://bitbucket.org). They have detailed explanations on how to setup your repo, and using Source Tree([Sourcetree - A free Git & Mercurial client | Atlassian](https://www.atlassian.com/software/sourcetree/overview)) as a git client makes it even easier. Although I prefer to use tortoise([TortoiseGit – Windows Shell Interface to Git](https://code.google.com/p/tortoisegit/))

---

<div class="post-metadata">

**Author:** ![mint\_sauce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mint\_sauce](https://forums.unrealengine.com/u/mint_sauce)\
**Post date:** [July 25, 2015, 8:21am UTC](https://forums.unrealengine.com/t/can-i-access-my-projects-from-multible-pcs/323774/5 "2015-07-25T08:21:39Z")

</div>

Take a look at these two tutorials, they should get you up and running:

> **[Using SVN as Source Control](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/SourceControl/SVN/)**
>
> How to setup SVN so that you can share assets with other on your team.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...
