I have a few actors who have large sphere components to acts as line of sight or distance, but when I use GetActorsInSelectionRectangle if the rect picks up these then an actor far away from the rect would be picked up by this particular call.
Is it possible for the function to ignore certain functions?
Is it possible to have the components themselves ignore this call?
Is there a loop that can be called to remove actors that don’t meet the specifications?
Is there another way I’ve yet to fathom?