Can Epic add support for Sketchup *.skp files?

Hi FractalBuddha and Andrew,

For architectual visualisation in the rift from sketchup models, I’m trying the sketchup to unreal workflow.
As Fractal is saying, the FBX import is great except for the uv mapping made by Sketchup wich is wrapped and overlapped and the “degenerate tangent” message I get on import too.

Do you have any contact with the sketchup team ?
Would I get better chance to resolve those workflow problems between SK and UE by pushing on the Sketchup side ? or can UE developpers do something for us, who would like to remove the “re-make your UVs in blender” step.

thx