I lock the player to the nav mesh because 1) So the player can only go where the follower and enemies can go and 2) the game can more easily be ported to VR where the player pawn’s locomotion is locked to the nav mesh.
I lock the player to the nav mesh because 1) So the player can only go where the follower and enemies can go and 2) the game can more easily be ported to VR where the player pawn’s locomotion is locked to the nav mesh.