I went to my previous project for UE 5.5 which I had the town less made. After putting down nav mesh bounds volumes down and so that I could play the game, I found out that the player would clip thru the walls again. In the world partition window I unloaded the loaded region and the loaded it again and the cliping thru walls would stop and the walls would be solid.
I attempted to unload and load a new region in my 5.6 project and found that although the walls would get solid at start that y-axis position would put an invisible wall if I go north or make it so I can’t go south if I am north before it starts doing that.