# Can Apex Destruction be reactivated?

**URL:** <https://forums.unrealengine.com/t/can-apex-destruction-be-reactivated/580499>\
**Category:** Pipeline & Plugins\
**Tags:** Versioning, unreal-engine, UE5-0, question\
**Created:** [June 13, 2022, 4:04am UTC](https://forums.unrealengine.com/t/can-apex-destruction-be-reactivated/580499 "2022-06-13T04:04:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![The\_Alpha\_Maiestro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_Alpha\_Maiestro](https://forums.unrealengine.com/u/The_Alpha_Maiestro)\
**Post date:** [June 13, 2022, 4:04am UTC](https://forums.unrealengine.com/t/can-apex-destruction-be-reactivated/580499/1 "2022-06-13T04:04:04Z")

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My game was set up on 4.27 prior to transferring to Unreal Engine 5 and utilized a destruction system using apex destruction. The logic remains, but in Unreal Engine 5 Apex destruction has been deprecated in favor of Chaos destruction. I would like to use it as well, but I have so far found it to be very unstable and difficult to manage. Is it possible to “un-deprecate” apex destruction so I can use the logic/ destructible I’ve already made?
