Can anyone shed light on AddRaw?

I’m following a tutorial and github project on compute shaders and one line:

OnPostResolvedSceneColourHandle = RendererModule->GetResolvedSceneColorCallbacks().AddRaw(this, &FWhiteNoiseCSManager::Execute_RenderThread);

is throwing up an error message. There should be a third parameter ‘VarTypes …Vars’ but I don’t have a clue what it’s asking me for.

Hi there! This is binding a method to delegate.

Yup, had an s missing off the end of FSceneRenderTargets. Thanks for the info though.