I don’t know how this happens but it seems like UE does not it texture streaming pool capacity at all:
I have tried turning it off and on again, but nothing changes.
I don’t know how this happens but it seems like UE does not it texture streaming pool capacity at all:
I have tried turning it off and on again, but nothing changes.
Package a dev build of the game and run it(don’t remember if hitting play=>standalone does takes care of it as well or not). The red warnings for being over pool budget mostly only happen in the editor, unless something is really “wrong” wrong with the scene.