I want to break down my large GameMode class into manageable pieces.
If I break it into UActorComponents and attach via CreateDefaultSubobject, does it give me any guarantee that all the BeginPlays will complete before the GameMode ticks?
I want to break down my large GameMode class into manageable pieces.
If I break it into UActorComponents and attach via CreateDefaultSubobject, does it give me any guarantee that all the BeginPlays will complete before the GameMode ticks?