My goal is to have a collision zone that the player can interact with by pressing a key that causes something to happen in the level.
So far I have a actor that triggers a printString when the requisite requirements are met, but for the life of me I cant get it to do anything in the level.
What I am currently trying to do is cause this to switch the players target camera to a camera in the scene for a more cinematic view of the eventual outcome. I added a camera actor to my level, but I can’t seem to reference this camera. As a C programmer, I presume this is a scoping issue, but I am able to manipulate the character, which is also its own actor so I am unsure.
I can do the swap in the level blueprint, but then I have no way of triggering it.
Am I missing something obvious or is there a different way that would allow me to achieve my objective? Thanks for any answers in advance.