Can actor components reference primitive Components in the editor?

Hello,

I just started working with components and wondered if you could directly reference a mesh of an actor in the component attached to it.

In my Example i have a baseChar who has the component “SelectableComponent”. My idea is to have an array of primitive components, which i can select in the editor (for example a static mesh) . These should be highlighted if i want to.

Thanks in advance.

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