# Can a LocalVectorField move with its spawner?

**URL:** <https://forums.unrealengine.com/t/can-a-localvectorfield-move-with-its-spawner/448570>\
**Category:** FX\
**Tags:** vector-fields, particle-systems, unreal-engine, question\
**Created:** [May 7, 2019, 6:43pm UTC](https://forums.unrealengine.com/t/can-a-localvectorfield-move-with-its-spawner/448570 "2019-05-07T18:43:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Corpus\_Incognito](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Corpus\_Incognito](https://forums.unrealengine.com/u/Corpus_Incognito)\
**Post date:** [May 7, 2019, 6:43pm UTC](https://forums.unrealengine.com/t/can-a-localvectorfield-move-with-its-spawner/448570/1 "2019-05-07T18:43:57Z")

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I am emitting a particle from a ‘parent’ particle via an ‘Emitter Initial Location’ node.  
The ‘parent’ particle is moving along an axis.  
The issue is: the (child) particle being spawned has a local vector field within it; and although the child emits from its (moving) parent, it leaves the local vector field behind.

My question is: Is it possible to have the local vector field move along with the parent?

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**Author:** ![Corpus\_Incognito](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Corpus\_Incognito](https://forums.unrealengine.com/u/Corpus_Incognito)\
**Post date:** [May 8, 2019, 10:17pm UTC](https://forums.unrealengine.com/t/can-a-localvectorfield-move-with-its-spawner/448570/2 "2019-05-08T22:17:25Z")

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Anyone?..
