Can a Light's properties be linked? (Not light linking)

So as we know in Blender you can select several lights and link their functions (CNTRL L) which ties all future light adjustments for those “linked” lights to single light.

Is there such a way to do this in Unreal? For now what I’ve been doing is selecting all the lights I need to adjust and making adjustments with one of those lights as needed; this seems to propagate the changes to the other lights. Only problem is selecting every light I want to change each time becomes tedious.