# \[Camp Days\] Seeking UE5 Developer / Blueprint Programmer for Vertical Slice | RevShare

**URL:** <https://forums.unrealengine.com/t/camp-days-seeking-ue5-developer-blueprint-programmer-for-vertical-slice-revshare/2843677>\
**Category:** Got Skills?  Looking for Talent?\
**Tags:** unreal-engine\
**Created:** [October 22, 2026, 6:45am UTC](https://forums.unrealengine.com/t/camp-days-seeking-ue5-developer-blueprint-programmer-for-vertical-slice-revshare/2843677 "2026-10-22T06:45:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Valentin\_766](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/valentin_766/32/1193841_2.png) [@Valentin\_766](https://forums.unrealengine.com/u/Valentin_766)\
**Post date:** [October 22, 2026, 6:45am UTC](https://forums.unrealengine.com/t/camp-days-seeking-ue5-developer-blueprint-programmer-for-vertical-slice-revshare/2843677/1 "2026-10-22T06:45:15Z")

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**About the Project**

Dear developers, **I kindly ask you** : before writing me, please take the time to read this in full. I am not looking for a freelancer, I am looking for a partner. Let’s respect each other and not waste time in vain. Thank you in advance.

Camp Days is an atmospheric narrative project built in Unreal Engine 5.3+, centered around camping and travel in Japan. This is not just a concept — it is a fully prepared project with existing materials. I have a completed trailer, pitch deck, Game Design Document, IP Bible, visual references, and a clear Technical Specification.

#### Several major publishers have already expressed interest — I am looking for _ **a technical partner** _ to build the vertical slice needed for presentations.

 ![154a0c0e-ca2d-4c15-8e50-8d2cbff218c1_result](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/1/d/d1df8f17e5ac7db865b969774431c07396ef792e.jpeg)

**Already Prepared**

✅ Complete documented design (GDD + IP Bible + Technical Spec)

✅ Narrative structure, dialogue system, and mechanics descriptions

✅ Visual references, art style, and ready scene layouts

✅ Clear milestone plan with deadlines

✅ Legally formal agreement — protects both parties

**Who I Am Looking For**

Above all — a sensible, reliable person who understands what **RevShare** means and is ready to invest time without guaranteed immediate payment. Someone who values their own time and respects mine. Someone who understands the spirit of indie development: we are building this together, contributing effort and time as equal partners — not a company paying you by the hour.

It is important that you stay in touch, account for time zone differences, and do not disappear without notice. If you are delayed — let me know in advance. If something is unclear or references are insufficient — ask questions early so the work can be done properly.

Ready to start with a short test assignment: not to judge talent, but to see if our pace, workflow, and approach match.

**Technical Requirements**

I am looking for a UE5 developer who:

- Works confidently with **Blueprints**
- Can faithfully recreate characters from reference images — experience with **MetaHuman, Character Creator** , or similar tools
- Understands triggers, QTE systems, and environmental interaction logic
- Can assemble provided scenes and mechanics into a cohesive playable experience
- Meets deadlines, stays communicative, and values transparency
- Cares about the atmosphere and vision of the project — not just immediate payment

**Terms of Collaboration (Under Formal Agreement)**

- **Model:** Revenue Share — **10% of net revenue** from the first deal with a publisher or buyer
- **No upfront pay and no monthly salaries** — compensation is issued only when funds are actually received from a sale
- **Timeline:** The vertical slice is broken into stages with checkpoints; you will assess the realistic completion timeline based on your skills
- **Rights:** Until the first payment, rights to your work remain with you. Once revenue is received, they transfer to me. If no deal is secured within **24 months** , your work reverts to you automatically
- **Your Protection:** The agreement is legally binding — shared with you for review before signing — scope, rights, and obligations for both sides are clearly defined
- **Scope:** This is focused work on the vertical slice — roughly **1–2 months** of active involvement. Continuation into the full game will be discussed separately if desired

**What You Will Do**

- Set up the UE5.3+ project; integrate provided free assets and your character models
- Implement core gameplay logic: triggers, scene transitions, dialogue systems, and QTE
- Assemble three connected scenes into a playable build
- Deliver the final build + full source/project files
- All materials, descriptions, and visual references are provided

**Why This Is Worth Your Time**

📑 Not a vague idea — full documentation and clear workflow, no chaos

🎨 Established visual style and mood — you build on something solid

📋 Defined scope and milestones — you know what to do and when it is done

🤝 Written, transparent agreement — everything confirmed, not promised verbally

🚀 Publishers are already interested — real path to monetization

🔄 Even if the project does not sell — you keep the finished work for your portfolio

Please read this message in full **before** contacting me.

**Contact** Discord adude1075

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**Author:** ![Valentin\_766](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/valentin_766/32/1193841_2.png) [@Valentin\_766](https://forums.unrealengine.com/u/Valentin_766)\
**Post date:** [October 30, 2026, 6:08am UTC](https://forums.unrealengine.com/t/camp-days-seeking-ue5-developer-blueprint-programmer-for-vertical-slice-revshare/2843677/2 "2026-10-30T06:08:06Z")

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UP!
