# Cameras not being affected by HMD movement

**URL:** <https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [August 6, 2015, 12:59am UTC](https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692 "2015-08-06T00:59:30Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Mctittles](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mctittles](https://forums.unrealengine.com/u/Mctittles)\
**Post date:** [August 26, 2015, 10:45pm UTC](https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692/3 "2015-08-26T22:45:25Z")

</div>

I had problems with cameras for awhile until I finally found this piece of information on creating a camera manager and changing it’s settings for the HMD:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

---

_[View the full topic](https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692)._
