# Cameras not being affected by HMD movement

**URL:** <https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [August 6, 2015, 12:59am UTC](https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692 "2015-08-06T00:59:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jessekirbs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jessekirbs](https://forums.unrealengine.com/u/jessekirbs)\
**Post date:** [August 6, 2015, 12:59am UTC](https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692/1 "2015-08-06T00:59:30Z")

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Hey guys,

I have two camera actors in my level, and I have a director in Matinee that switches from one to the other. When I launch it, I can see through the cameras on my Rift, but I cannot look around. The cameras stays fixed and is not affected by the movement of my head. I think it has to do with activating, ‘Use Controller View Rotation’ in the Camera Settings, but I cannot find this option anywhere. Any ideas? Thanks so much.

Jesse

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**Author:** ![MrScratch](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrScratch](https://forums.unrealengine.com/u/MrScratch)\
**Post date:** [August 8, 2015, 11:33pm UTC](https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692/2 "2015-08-08T23:33:33Z")

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The matinee will control the camera if the object in question consists of only a camera. Try creating a pawn blueprint with a capsule/box then attach the camera to it. Then use matinee to control the pawn.

I am not at home so I can’t give you more specific details but if you are still running into trouble let me know and when I get back I’ll give you a more in depth explanation

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**Author:** ![Mctittles](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mctittles](https://forums.unrealengine.com/u/Mctittles)\
**Post date:** [August 26, 2015, 10:45pm UTC](https://forums.unrealengine.com/t/cameras-not-being-affected-by-hmd-movement/37692/3 "2015-08-26T22:45:25Z")

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I had problems with cameras for awhile until I finally found this piece of information on creating a camera manager and changing it’s settings for the HMD:

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