# CameraActor(Instance) CameraActor0

**URL:** <https://forums.unrealengine.com/t/cameraactor-instance-cameraactor0/389640>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, defaults, Blueprint, question\
**Created:** [April 2, 2017, 8:36pm UTC](https://forums.unrealengine.com/t/cameraactor-instance-cameraactor0/389640 "2017-04-02T20:36:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TFlexSoom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TFlexSoom](https://forums.unrealengine.com/u/TFlexSoom)\
**Post date:** [April 2, 2017, 8:36pm UTC](https://forums.unrealengine.com/t/cameraactor-instance-cameraactor0/389640/1 "2017-04-02T20:36:44Z")

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Yo, I am trying to make a game completely from scratch with UE, but this camera keeps spawning and I don’t know how to control it. It happens when pressing play on the level without any defaulted or overridden game mode. It actually interferes with my game when I try to add functionality to the default game mode using this spawned camera instead of a pre-spawned static camera I wish to use. Any ways I could make sure this camera is not used or preferably spawned. I have looked into the wikis for static camera and changing between views. However it doesn’t change the existence of this camera which would only drag down performance of my project. I also think this information could lead to the solution of a couple other issues I have been having. Any help is appreciated. If anyone could link me to some decent articles.

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**Author:** ![TFlexSoom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TFlexSoom](https://forums.unrealengine.com/u/TFlexSoom)\
**Post date:** [August 13, 2017, 6:10pm UTC](https://forums.unrealengine.com/t/cameraactor-instance-cameraactor0/389640/2 "2017-08-13T18:10:15Z")

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This was answered in Stack Overflow. Essentially the camera being spawned is an out of the box function of Unreal. Instead I attached the camera to a pawn and made that the default pawn class of the game mode. I then picked the spawn point placement to be where I wanted the camera to be. Everything is working out.
