# CameraActor bug if FOV out of range (\<5,170\<)

**URL:** <https://forums.unrealengine.com/t/cameraactor-bug-if-fov-out-of-range-5-170/311936>\
**Category:** Cinematics & Media\
**Tags:** fov, unreal-engine, bug-report, question\
**Created:** [March 20, 2015, 11:14pm UTC](https://forums.unrealengine.com/t/cameraactor-bug-if-fov-out-of-range-5-170/311936 "2015-03-20T23:14:15Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [March 20, 2015, 11:14pm UTC](https://forums.unrealengine.com/t/cameraactor-bug-if-fov-out-of-range-5-170/311936/1 "2015-03-20T23:14:15Z")

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This was asked many times, but seems no one mentioned it as ‘bug’.

[https://answers.unrealengine.com/questions/78525/camera-fov-issues.html](https://answers.unrealengine.com/questions/78525/camera-fov-issues.html)

1. Add a CameraActor in scene
2. Set FOV below 5 or greater than 170 via keyboard
3. Camera mesh will ‘disappear’, Transform in Details will track user’s camera now

Put FOV in range 5-170 will turn CameraActor in place of present User’s camera location Transform will track it’s location.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [March 23, 2015, 7:20pm UTC](https://forums.unrealengine.com/t/cameraactor-bug-if-fov-out-of-range-5-170/311936/2 "2015-03-23T19:20:24Z")

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Hi S-ed -

Thank you for your report. I was able to reproduce this internally and have reported the issue, for reference UE-12379. As we investigate this further I will keep you informed.

Thank You Again -

Eric Ketchum

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**Author:** ![JJoosten](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JJoosten](https://forums.unrealengine.com/u/JJoosten)\
**Post date:** [October 10, 2015, 2:13pm UTC](https://forums.unrealengine.com/t/cameraactor-bug-if-fov-out-of-range-5-170/311936/3 "2015-10-10T14:13:57Z")

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Hi Eric,

Any update on this issue? I am currently working with the camera system too and notice the same behavior in 4.9.

Thanks and have a great weekend!

Juul

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [October 12, 2015, 8:54pm UTC](https://forums.unrealengine.com/t/cameraactor-bug-if-fov-out-of-range-5-170/311936/4 "2015-10-12T20:54:38Z")

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Hi JJoosten -

It looks like that particualr issue has been fixed internally and is slated for a full release in 4.11 after testing. If you would like to try the fix now, you can get it from the following commit:

[https://github.com/EpicGames/UnrealEngine/commit/47f0b475739561ad317ab7e6b75617c0d5936846](https://github.com/EpicGames/UnrealEngine/commit/47f0b475739561ad317ab7e6b75617c0d5936846)

Thank You

Eric Ketchum

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**Author:** ![JJoosten](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JJoosten](https://forums.unrealengine.com/u/JJoosten)\
**Post date:** [October 12, 2015, 9:15pm UTC](https://forums.unrealengine.com/t/cameraactor-bug-if-fov-out-of-range-5-170/311936/5 "2015-10-12T21:15:17Z")

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Hi Eric,

Thanks for the heads up and quick reply! I will patch it up locally with the commit specified.

Have a great day,

Juul
