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Camera view showing on all clients - not what I wanted

Hi
I am using Set View Target with blend to switch from a first person camera to a camera that is mounted on a missile. Everything works as expected except when I switch to the missile camera it switches on all players.

The missile actor is spawned when the player actor launches it. The missile cam is a component which is mounted on the missile…

Camset.PNG

The camera swap is done in the missiles event begin play…

Cam1.PNG