Camera view goes in and out of world objects

Since the default implementation (zoom in when colliding to avoid the collision) is close to the industry standard, depending on how you’d like to handle it I may be able to come up with some resources to try a different model. If you have a specific game’s style you’d like to replicate, could you grab a clip that shows it off?

Would you prefer to let the camera clip through objects, but have a clear view cut through to the player wherever?

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