Hey there @DeadFalconking! Welcome back to the community! So what you’re seeing is the camera (but more accurately the spring arm the camera is attached to) colliding with objects and moving so that it doesn’t place your camera inside of objects just as High mentioned. For most games this is desirable so you cannot see into walls and (sometimes) it’s less disorienting. If you’d like to disable this feature, you can go into your character’s Blueprint, go to the spring arm (might be called camera boom in the character BP) and disable Do Collision test
and your camera won’t move from it’s intended location, but you’ll also be putting it inside of walls. However for many third person games, you may find it was better before, since they usually contain larger more open spaces where the clipping rarely occurs. Give it a try and let me know if you have any questions!
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