Camera view goes in and out of world objects

Hey there @Feachyre! So the sphere check is actually already built into the camera collision setup. The variable Probe Size. There isn’t a built in way to visualize the probe itself though, so if you want to visualize the size of it, you can add a sphere collision to the camera, then set it to your Probe Size and you can see the size of the probe (with correct location if I remember correctly), like the image below. The probe itself is checking the entire path, so if it hits anything before it makes it to it’s max length it will still retract in.

image