Camera Tick Even when Paused

UE 4.8.3: I had the same problem today. I was able to fix it by setting bShouldPerformFullTickWhenPaused = true in the APlayerController ( in addition to bTickEvenWhenPaused of the camera ). This flag is checked in the UWorld::Tick and then PlayerController->UpdateCameraManager(…) updates the view as expected.

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