# Camera Tick Even when Paused

**URL:** <https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782>\
**Category:** Cinematics & Media\
**Tags:** tick, unreal-engine, question\
**Created:** [July 28, 2015, 1:52am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782 "2015-07-28T01:52:59Z")\
**Posts on this page:** 17\
**Page:** 1

<div class="post-metadata">

**Author:** ![Neros](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neros](https://forums.unrealengine.com/u/Neros)\
**Post date:** [July 28, 2015, 1:52am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/1 "2015-07-28T01:52:59Z")

</div>

If you have a camera with ‘Tick Even when Paused’ enabled, it will tick while paused, however it will not update the viewport.

---

<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [July 28, 2015, 1:55pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/2 "2015-07-28T13:55:41Z")

</div>

Hi Taisaku,

Thank you for the report. This is a known issue that has been logged as JIRA UE-17286 in our system. It is queued to be investigated by the developers and we will post back here with updates as we have them.

Cheers,

TJ

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_ba86de13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ba86de13](https://forums.unrealengine.com/u/anonymous_user_ba86de13)\
**Post date:** [August 21, 2015, 2:21pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/3 "2015-08-21T14:21:17Z")

</div>

UE 4.8.3: I had the same problem today. I was able to fix it by setting bShouldPerformFullTickWhenPaused = true in the APlayerController ( in addition to bTickEvenWhenPaused of the camera ). This flag is checked in the UWorld::Tick and then PlayerController-\>UpdateCameraManager(…) updates the view as expected.

---

<div class="post-metadata">

**Author:** ![John\_Alcatraz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@John\_Alcatraz](https://forums.unrealengine.com/u/John_Alcatraz)\
**Post date:** [January 10, 2016, 6:02pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/4 "2016-01-10T18:02:36Z")

</div>

Hi TJ, is there any update about this?

---

<div class="post-metadata">

**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [January 11, 2016, 9:22pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/5 "2016-01-11T21:22:19Z")

</div>

Hi John,

Our resources have been allocated else where and the JIRA was set to a lower priority so it will not be fixed at this time. If you know of any other users reporting this issue, please post links here and maybe we can get some more traction on the issue.

---

<div class="post-metadata">

**Author:** ![NullBlack](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NullBlack](https://forums.unrealengine.com/u/NullBlack)\
**Post date:** [June 15, 2016, 7:53pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/6 "2016-06-15T19:53:07Z")

</div>

I need this resolved as well.  
(currently on 4.11, waiting on a plugin. If this is solved in 4.12, disregard.)

---

<div class="post-metadata">

**Author:** ![eden\_kee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eden\_kee](https://forums.unrealengine.com/u/eden_kee)\
**Post date:** [February 7, 2017, 4:40am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/7 "2017-02-07T04:40:18Z")

</div>

Hi,

Can I know which file you used for this fix?  
Can’t seem to find it from my part, maybe cause I’m not from programming background.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_19bed0b11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_19bed0b11](https://forums.unrealengine.com/u/anonymous_user_19bed0b11)\
**Post date:** [March 1, 2017, 8:28am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/8 "2017-03-01T08:28:54Z")

</div>

Thank you. You just saved my life. I was digging into engine source trying to figure out why my camera was not moving while paused, even though everything was updating. I can confirm that is still an issue in 4.15.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_19bed0b11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_19bed0b11](https://forums.unrealengine.com/u/anonymous_user_19bed0b11)\
**Post date:** [March 1, 2017, 8:31am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/9 "2017-03-01T08:31:08Z")

</div>

This is still an issue in 4.15. Any updates on JIRA UE-17286?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_0b745163](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0b745163](https://forums.unrealengine.com/u/anonymous_user_0b745163)\
**Post date:** [November 12, 2017, 2:54am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/11 "2017-11-12T02:54:01Z")

</div>

This worked for me too. I’m on 4.17

---

<div class="post-metadata">

**Author:** ![An\_Unreal\_Mess](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@An\_Unreal\_Mess](https://forums.unrealengine.com/u/An_Unreal_Mess)\
**Post date:** [November 24, 2017, 2:35am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/12 "2017-11-24T02:35:55Z")

</div>

Ok so I set bShouldPerformFullTickWhenPaused = true in PlayerController.cpp, bTickEvenWhenPaused = true in the camera, but after that I got lost and couldn’t figure out what to do and the camera view obviously still doesn’t update. I feel like it’s a very easy and quick fix but I can’t wrap my head around it for the life of me. Could you write a very small step-by-step guide for ignoramuses like me?

---

<div class="post-metadata">

**Author:** ![sweetdardo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sweetdardo](https://forums.unrealengine.com/u/sweetdardo)\
**Post date:** [December 13, 2017, 3:39pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/13 "2017-12-13T15:39:50Z")

</div>

Is this still an issue? I am trying to also change a camera view while the game is paused in menu and camera refuses to change view. This is on 4.18!

---

<div class="post-metadata">

**Author:** ![SteveDM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SteveDM](https://forums.unrealengine.com/u/SteveDM)\
**Post date:** [May 28, 2019, 5:28pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/14 "2019-05-28T17:28:49Z")

</div>

We’re now up to 4.22 and still the same issue.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_26215de2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_26215de2](https://forums.unrealengine.com/u/anonymous_user_26215de2)\
**Post date:** [May 29, 2019, 2:06pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/15 "2019-05-29T14:06:39Z")

</div>

I have the same problem!!!

JIRA UE-17286 in version 4.22 has not yet been fixed!!!

---

<div class="post-metadata">

**Author:** ![RockyDias](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RockyDias](https://forums.unrealengine.com/u/RockyDias)\
**Post date:** [August 16, 2021, 2:46pm UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/16 "2021-08-16T14:46:56Z")

</div>

4.26 6 years later… they fixed the movement but the camera view is distorted. To fix the distortion:

```
if (GetWorld())
		GetWorld()->bIsCameraMoveableWhenPaused = true;

```

Credits: [Moving Unreal Engine Camera While Game Is Paused - Tom Looman](https://www.tomlooman.com/moving-camera-paused-ue4/)

---

<div class="post-metadata">

**Author:** ![Grafix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Grafix](https://forums.unrealengine.com/u/Grafix)\
**Post date:** [May 19, 2022, 8:39am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/17 "2022-05-19T08:39:37Z")

</div>

still nothing?

---

<div class="post-metadata">

**Author:** ![ITAxXZorDXx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ITAxXZorDXx](https://forums.unrealengine.com/u/ITAxXZorDXx)\
**Post date:** [May 20, 2022, 3:38am UTC](https://forums.unrealengine.com/t/camera-tick-even-when-paused/326782/18 "2022-05-20T03:38:46Z")

</div>

It doesn’t explain how to access this variable if bIsCameraMoveableWhenPaused = true;
