I have added a camera to an AI drone that travels to a target point and then to another target point, etc. However, when the drone rotates to go around a corner or to begin travel to another target point, the camera cuts abruptly to the new direction / perspective. I would prefer the camera to rotate smoothly in place before proceeding to follow the AI drone.
Solutions I have attempted
connected the camera to a socket
connected the camera to SK Mannequin, which uses a rotating blendspace
I am not sure how to do it for you but it sounds like you want to interpolate, to smoothly change the camera direction, or smoothly change any value.
Here is a video that teaches how to do that:
And you are in luck he is manipulating camera in the example
there are different kinds of interp nodes the video shows how FInterp works which is a node for float values which is what the f infront of interp stands for. (I think)
Here is another video from same guy about interpolation. Again I feel like you are in luck because he is moving something around with interpolation:
Excellent, thanks! I have something of a learning quirk, and it is extremely difficult for me to follow anything from mid-point. So, following your suggestion, I searched for more interpolation tutorials and found https://www.youtube.com/watch?v=QPms7QwNdcg, **Blueprints - How to Add Camera Sway / Lag **which worked as you suspected. Thanks!!