Hello, I am making a game where a 3D level is auto scrolling, and I want the camera to be animated in all sort of angles, while my 3rd person character is platforming and shooting around the level.
How do I make the camera be it’s own thing and then animate it with the sequencer etc?
You can change the camera being used at ANY time using the “Set View With Blend” mode.
All you need is another camera, and a reference to that camera. You can put a camera actor in the Level, and then in the Level Blueprint on the Begin Play event, use that camera!