Camera that can be freely animated and separated from the 3RD person character?

Hello, I am making a game where a 3D level is auto scrolling, and I want the camera to be animated in all sort of angles, while my 3rd person character is platforming and shooting around the level.

How do I make the camera be it’s own thing and then animate it with the sequencer etc?

Hey @Psyball!

You can change the camera being used at ANY time using the “Set View With Blend” mode.
All you need is another camera, and a reference to that camera. You can put a camera actor in the Level, and then in the Level Blueprint on the Begin Play event, use that camera! :slight_smile:

Hope that helps!